Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24370
?
9534
?
22164
?
11698
?
25396
?
12647
?
8724
?
15090
?
7820
?
7843
Total damage to objectives
5370
53911
14275
7424
3727
3287
13950
3474
3836
1684
Total damage to buildings
5370
2988
8694
6613
3554
3287
0
3474
1884
1684
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
1580

Abilities usage

in numbers

Siphoning Strike (Q)

162xpressed

Wither (W)

20xpressed

Spirit Fire (E)

36xpressed

Fury of the Sands (R)

5xpressed

?

Nasus

Summoner spell

Most popular spells
?
?
50.7% WR(11809 Matches)
?
?
51.5% WR(4463 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.54% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nasus
?
Jhin
1.33KDA2.80
0.47%Kill Participation0.41%
10Vision Score5
12,647Damage Dealt24,370
21Max CS Advantage15
50CS in First 10 Minutes55

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue49,449G
Difference+10,722G
Red38,727G
?
10,108G
?
8,771G
?
11,155G
?
9,466G
?
9,949G
1,313G
340G
3,250G
2,589G
3,230G
8,795G
?
8,431G
?
7,905G
?
6,877G
?
6,719G
?